Ka-Tet- an Alternative Method for
the Arrangement of Emergent Entities
Within the Hexorius Pantheon
Ka-tet means "one made from many." Ka refers to destiny; tet refers to a group of people with the same interests or
goals. Ka-tet is the place where men’s lives are joined by fate. Ka-tet cannot
be changed or bent to any individual’s will, but it can be seen, known, and
understood. The philosophers of GILEAD stated that the bonds of ka-tet could be
broken only by death or treachery. However, Roland’s teacher Cort maintained
that neither death nor treachery were strong enough to break the bonds of
ka-tet, since these events are also tied to KA, or fate. Each member of a ka-tet is a piece of a
puzzle. Each individual piece is a mystery, but when put together, the
collective pieces form a greater picture. It takes many interwoven ka-tets to
weave a historical tapestry. Ka-tets overlap, often sharing members. A ka-tet
is not always bound by love, affection, or friendship. Enemies are also ka-tet.
Although usually referred to as positive or at least inevitable, the forces of KA and ka-tet can sometimes cast a sinister
shadow over our lives.
For the purposes of this construct the term Ka-Tet will mean
a group of emergent entities that have been grouped together due to the shared
attributes of their emergence and interactions.
Ka-Tet will refer to the collective group. A pantheon can be comprised of one or more
Ka-Tet. The concept has been adapted
from its original application. It
is the underlying aspect of connection
that most lends it to this purpose. As a
construct it works well with the Hexorius Emergence and the continued
progression of interactive emergent entities.
It conveys the sense of related purpose between the entities and is
adaptable to the continued process. The
term “Ka” also comes from the Egyptian concept
meaning one of the aspects of an individual soul. The Egyptian pantheon placed the gods into
groupings that were spoken of as “companies” and these were based upon the
attributes of the individual gods as well as their relation one to the
other.
CONCEPTS ON EMERGENCE
Understanding the concept of emergence and its meaning helps
to gain insight into the emergence of entities as well as assisting in
determining what are truly emergent entities.
In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have
properties its parts do not have on their own, properties or behaviors that
emerge only when the parts interact in a wider whole.
This concept of emergence dates from at least the time of Aristotle.[2] The many scientists and
philosophers[3] who have written on the
concept include John Stuart Mill (Composition of Causes,
1843)[4] and Julian Huxley[5] (1887–1975).
The philosopher G. H. Lewes coined
the term "emergent" in 1875, distinguishing it from the merely
"resultant": (Notes This
aspect is important as it speaks to the fact that emergence is not merely the
result of a known process that is measurable and expected.. While the process of emergence can be
discerned, the function and known outcome cannot)
Every resultant is either a sum
or a difference of the co-operant forces; their sum, when their directions are
the same – their difference, when their directions are contrary. Further, every
resultant is clearly traceable in its components, because these are homogeneous and commensurable.
It is otherwise with emergent, when, instead of adding measurable motion to
measurable motion, or things of one kind to other individuals of their kind,
there is a co-operation of things of unlike kinds. The emergent is unlike its
components insofar as these are incommensurable, and it cannot be reduced to
their sum or their difference.
(NOTES: Simply put, 1+1=2 is a
measurable resultant application. 1+1=3
is an emergent result as the sum of its parts is not measurable to the outcome
and that the outcome is not merely an extension of the addition)
In 1999 economist Jeffrey Goldstein provided a current definition of emergence
in the journal Emergence.[8] Goldstein initially defined emergence as: "the
arising of novel and coherent structures, patterns and properties during the
process of self-organization in complex systems".
The common characteristics
are: (1) radical novelty (features not previously observed in systems); (2)
coherence or correlation (meaning integrated wholes that maintain themselves
over some period of time); (3) A global or macro "level" (i.e. there
is some property of "wholeness"); (4) it is the product of a
dynamical process (it evolves); and (5) it is "ostensive" (it can be
perceived)
(Notes: As a general statement of the attributes of emergence this is important
for being the base point of discussion and debate. It can be seen as a method of discerning
emergence as it relates to entities and it should be noted that the Hexorius
Emergence meets all five of the standards listed)
Corning suggests a narrower definition, requiring that the
components be unlike in kind (following Lewes), and that they involve division of labor between these
components. He also says that living systems (comparably to the game
of chess), while emergent, cannot be reduced to
underlying laws of emergence:
(NOTES: Coming states with this the idea
that emergence cannot be reduced to specific laws or properties as it is, by
its definition, something that is more or different that the state of being
from which it arises. He asserts that
the laws defining chess (often used as an example of interaction of natural
laws and complex systems) cannot express the aspect of emergence. If emergence is and outcome that is more than
the sum of its parts then by extension, he asserts, that an emergent outcome
cannot be reduced to the laws of emergence)
Rules, or laws, have no causal efficacy; they
do not in fact 'generate' anything. They serve merely to describe regularities
and consistent relationships in nature. These patterns may be very illuminating
and important, but the underlying causal agencies must be separately specified
(though often they are not). But that aside, the game of chess illustrates ...
why any laws or rules of emergence and evolution are insufficient. Even in a
chess game, you cannot use the rules to predict 'history' – i.e., the course of
any given game. Indeed, you cannot even reliably predict the next move in a
chess game. Why? Because the 'system' involves more than the rules of the game.
It also includes the players and their unfolding, moment-by-moment decisions
among a very large number of available options at each choice point. The game
of chess is inescapably historical, even though it is also constrained and
shaped by a set of rules, not to mention the laws of physics. Moreover, and
this is a key point, the game of chess is also shaped by teleonomic, cybernetic, feedback-driven influences. It is
not simply a self-ordered process; it involves an organized, 'purposeful'
activity.
(Notes: In essence Coming states that
the game of chess is usable as a construct for the concept of emergence in its
inability to express or define emergence.
While the game itself is structured and the interaction of its constituent
parts is defined, known, and measurable, it is the variable of the players
decisions and how they arrive at the move they determine that cannot be quantified
and is outside of the known and stated structure.)
Strong and weak emergence[edit]
Usage of the notion "emergence" may generally be
subdivided into two perspectives, that of "weak emergence" and
"strong emergence". One paper discussing this division is Weak
Emergence, by philosopher Mark Bedau. In terms of physical systems, weak
emergence is a type of emergence in which the emergent property is amenable to
computer simulation or similar forms of after-the-fact analysis (for example,
the formation of a traffic jam, the structure of a flock of starlings in flight
or a school of fish, or the formation of galaxies). Crucial in these
simulations is that the interacting members retain their independence. If not,
a new entity is formed with new, emergent properties: this is called strong
emergence, which it is argued cannot be simulated, analyzed or reduced.
(NOTES: The reason it is considered that
a weak emergence can be viewed using computer simulations is that all the parts
can be measured, outcomes defined, and the results known ahead of the actual
process. In essence it is a known progression
and the outcome will still remain within the established structure of known
results. A strong emergence is more
defined as a synergistic result where the outcome retains aspects that are different
or unlike the component parts)
Objective or subjective quality[edit]
Crutchfield regards the properties of complexity and
organization of any system as subjective qualities determined
by the observer.
Defining structure and detecting the emergence
of complexity in nature are inherently subjective, though essential, scientific
activities. Despite the difficulties, these problems can be analyzed in terms
of how model-building observers infer from measurements the computational
capabilities embedded in non-linear processes. An observer’s notion of what is
ordered, what is random, and what is complex in its environment depends
directly on its computational resources: the amount of raw measurement data, of
memory, and of time available for estimation and inference. The discovery of
structure in an environment depends more critically and subtly, though, on how
those resources are organized. The descriptive power of the observer’s chosen
(or implicit) computational model class, for example, can be an overwhelming
determinant in finding regularity in data.
(NOTES: Crutchfield argues that all
observation is subjective regardless of the system of observation and that
subjectivity is unavoidable as every aspect is based upon the individual
conclusions)
On the other hand, Peter Corning argues: "Must the
synergies be perceived/observed in order to qualify as emergent effects, as
some theorists claim? Most emphatically not. The synergies associated with
emergence are real and measurable, even if nobody is there to observe them.
(NOTES: This is an argument without a
point. To classify something, emergent
or otherwise, requires discernable and measurable qualities. There is no one claiming that emergent
situations that have not been observed do not exist. Only that they have not been observed)
The low entropy of an ordered
system can be viewed as an example of subjective emergence: the observer sees
an ordered system by ignoring the underlying microstructure (i.e. movement of
molecules or elementary particles) and concludes that the system has a low
entropy.[25] On the other hand, chaotic, unpredictable behavior can
also be seen as subjective emergent, while at a microscopic scale the movement
of the constituent parts can be fully deterministic.
(NOTE: While the proof is flawed on
several points it is again speaking to the fact that all observable emergence
must by the fact of being observed is subjective)
Systems with emergent properties or emergent structures may
appear to defy entropic principles
and the second law of thermodynamics, because they form and increase
order despite the lack of command and central control. This is possible because
open systems can extract information and order out of the environment. Emergence
helps to explain why the fallacy of division is
a fallacy.
(NOTES: The point that is key in this is
that emergent structures appear, in observation to defy applied concepts that
could normally be applied to a known structure because they draw from energies
outside of the perceived structure.
While this seems to argue for the idea of a mailable line of separation I
am unconvinced that it negates the concepts of division)
EMERGENT CONCEPTS AS RELATING TO HEXORIUS ENTITIES
Godforms, egregores, deities, etc. can be considered to be
emergent entities and this is true regardless of their historic placement in
our awareness. Emergent in the sense of
being aware of their impact as well as our interaction with them. They all meet the five aspects as outlined in
Goldstein’s criteria for determining emergence.
The process of emergence becomes important when considering the
continuation of the initial emergence of Hexorius and subsequent entities.
As entities arise that may or may not be emergent to the
Hexorius Pantheon there is the underlying question of classification of the
entity as to the incorporation into the pantheon. There must be a manner of determination that
speaks to the qualities of any given entity and the feasibility of its addition
.
There will be, laws of probability assert, entities that arise
which while valuable and workable in their construct for whatever reason do not
fit within the Hexorius Pantheon. It
would be helpful to have at least a sense of a general idea of how to assess. It might be possible to use the five criteria
of emergence as a general assessment.
(1)
radical novelty
(features not previously observed in systems)
The entity, while having similar and like attributes
of known entities will have an attribute or function that makes it more than a
simple repetition or extension.
(2)
Coherence or correlation (meaning integrated
wholes that maintain themselves over some period of time)
The entity would display aspects that fit naturally
within the Hexorius construct and would display attributes that promote
interactive and responsive reaction within relations between itself and
members.
(3)
A global or macro "level"
(i.e. there is some property of "wholeness")
The entity would be accessible by a wide manner of interaction and
would not have components of exclusion.
(4)
It is the
product of a dynamical process (it evolves)
The entity displays continuing attributes which
become known through use and interaction.
It is not static.
(5)
It is "ostensive"
(it can be perceived)
All aspects of the entity, while they may not
yet be perceived, CAN be perceived and that all aspects of the emergent entity
can be discerned.
Ka-Tet of the Hexorius Pantheon
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